Welcome to the Dead Space Remake Trophy Guide! A remake ofthe classic PS3 horror game, faithfully remade with many improvements, Dead Space Remake offers an updated upgrade system, new weapon abilities, a security clearance system, expanded story with side missions and new dialogue, quality-of-life changes, and changed collectible locations.
In order to get Platinum, you will need to complete the game using only the Plasma Cutter, on New Game Plus, and on Impossible. This can technically be done in just two playthroughs, but this would mean doing Impossible on your first playthrough which isn’t recommended. There are many collectibles that will need to be found, many of which have changed locations or are completely new from the original version. There is also a new type of collectible – Marker Fragments – that can only be found on New Game Plus and are required to unlock the new alternative ending. There area few miscellaneous trophies, as well as trophies tied to getting kills with each weapon and fully upgrading everything. By following the Collectible Guide you will get all trophies.
Play through the game on any difficulty, finding all the collectibles. Follow the Dead Space Remake Collectible Guideand you will earn all possible trophies automatically. Ifyou are not sure where to go during the story, simply press and it will point you to the next objective or open the map to see a line showing the path.
If you want, you can choose to do this first playthrough with Plasma Cutter only, but if you would rather use your full arsenal of weapons in this playthrough, that can be saved for New Game Plus.If you choose to play through it normally, make sure to get 30 kills with each weapon for its respective trophy.
There are3 side missions that span across the game, as well as a few miscellaneous trophies that can only be done at certain locations. Everywhere in the USG Ishimura can be returned to up until the Point of No Return at the end of Chapter 11, which will give you a warning before passing it, so if you miss anything you can go and get it once you have full access to the ship. Everything during Chapter 9 is missable and can’t be returned to so be sure to collect everything during that chapter and keep a Manual Save. A small number of action-dependent audio logs only trigger when doing certain actions at certain story points, those are missable too but you only need 150 of 188 logs for trophies so missing a few is fine.
Below are the chapters/locations where you can do these miscellaneous trophies (when following the Collectible Guide you will get these automatically):
Below are the three side missions, when they can be started andthe earliest they can be completed (when following theCollectible Guideyou will get these automatically):
Once you complete the game, you will unlock a few rewards as well as New Game Plus. Everything, including collectibles and upgrades, will carry over so if you missed anything you can get it during this playthrough. Once again you can choose any difficulty for this playthrough. Impossible itselfisn’t available in New Game+ unless you already completed the game on that difficulty.
If you didn’t do your first playthrough using only the Plasma Cutter, now is your time to do it. Hopefully your Plasma Cutter will be decently upgraded from the first playthrough, if not focus all your upgrades on this and your suit. Leave all other weapons inside storage, to avoid the risk of shooting any of them. Doing melee kills, stomping on enemies, using kinesis on enemies, and shooting/throwing objects and explosive canisters is allowed. You just can’t fire a shot with any weapon other than Plasma Cutter, everything else is fine.
During this playthrough you will want toget enough nodes to fully upgrade all your weapons and your suit, as well as find all 12 of the Marker Fragmentsrequired to unlock the new alternative ending. The Marker Fragments are a new collectible type in the Remake and they are only available in New Game Plus. In order to trigger the new ending, you will need to place the Marker Fragments in an office in Executive Chambers in Crew Deck, so make sure you do this before going past the Point of No Return at the end of Chapter 11.
Impossible difficulty is changed in the remake, for better and for worse. Impossible is set to Hard difficulty for how much damage you take and deal, but autosave will be turned off, you will only have one save slot (you can overwritethis one save at every save point as often as you want so essentially infinite saves but limited to one slot), and if you die the save file will immediately be reverted to Hard. This means that the enemiesare actually easier than they were in the original version, but if you make a mistake and die you will lose your save.
This can be remedied if you have a PlayStation Plus subscription as you will be able to back up your save file andcopy it back in the event that you die. Even if you don’t have PS+, this is still quite manageable as you can pause and quit out if you are about to die. As you are able to save as regularly as you like, you can quit out and try again if you have a bad fight or waste too much ammo/health. To back up saves in PS+ Cloud: Go to PS5 Settings > Saved Data and Game/App Settings > Saved Data (PS5) > Console Storage >Dead Space > Upload to Cloud Storage > go back one menu and select Sync Saved Data > Auto-Sync Saved Data = DISABLED (this is to ensure it doesn’t automatically overwrite your Cloud Save when you die).
If you wanted to do the platinum in two playthroughs, you can do Impossible on your first playthrough, and then do New Game Plus with only the Plasma Cutter (or even Plasma Cutter Only on Impossible and New Game Plus with the Hand Cannon), but this may prove frustrating due to not being familiar with the enemy locations and how to deal with them, particularly if you don’t have access to PS+ for backups. Ultimately however it is up to you which you would prefer.
Collect all Trophies.
Complete Chapter 1 on any difficulty setting.
Complete Chapter 2 on any difficulty setting.
Complete Chapter 3 on any difficulty setting.
Complete Chapter 4 on any difficulty setting.
Complete Chapter 5 on any difficulty setting.
Complete Chapter 6 on any difficulty setting.
Complete Chapter 7 on any difficulty setting.
Complete Chapter 8 on any difficulty setting.
Complete Chapter 9 on any difficulty setting.
Complete Chapter 10 on any difficulty setting.
Complete Chapter 11 on any difficulty setting.
Complete Chapter 12 on any difficulty setting.
Discover the Hunter’s origins.
Side Mission Start – Premeditated Malpractice:At the beginning of Chapter 6 – Environmental Hazard, collect the Tissue Sample from the Cryogenic Chamber.
Step 1 – Scan Tissue Sample:Head into Main Lab and go downstairs to find a scanner. Use the tissue sample on the scanner and wait for the scan to complete.
Step 2 – Find Harris’ ICU Bed:Head to Intensive Care Unit and play the recording at the back of the room, watch the full recording.
Step3 – Investigate Ore Storage:Once you arrive at Mining Deck in Chapter 7 – Into the Void, bypass the laser traps and head to the end of the corridor to enter Ore Storage. Move the crates in the corner and then interact with the log on the wall and listen to it to completion.
Step 4 – Find Report on the Bridge:Head back to the Main Atrium on Bridge Deck and interact with the panel on your right as you enter the atrium. Listen to the full recording.
Step 5 – Investigate Hydroponics:Go to Hydroponics Deck and head through West Grow Chamber to reach Diagnostics Lab. Head into the back room and grab the final recording.
Pursue Nicole’s investigation.
Side Mission Start – Scientific Methods: In Chapter 2 – Intensive Care,after clearing the quarantine in Main Lab, head inside Dr. N. Brennan’s office downstairs to find a log on her desk. Pick it up to start the mission.
Step 1 – Investigate Emergency Room:After destroying the blockade and accessing the Emergency Room, there will be a hologram of Nicole that you can start by activating a panel. Watch the hologram to completion to see where Nicole goes.
Step 2 – Follow Nicole’s Hologram: At the circuit breaker, enable the left breaker for the showers. Then use kinesis to move the wall revealing a hidden room. Head inside and grab the log to continue.
Step 3 – Find Autopsy Location in Engineering:Upon arriving in Engineering in Chapter 3 – Course Correction, head downstairs into the Machine Room.Enter the Calibration Room at the back of the room and watch the recording of Nicole.
Step 4 – Find Kyne’s Mining Deck Hideout:In Chapter 7 – Into the Void, head down the mining elevator to Deck D: Maintenance. Gothrough to Equipment Supply on the west of this area. Set the circuit breaker to Storage 02 and enter toa log on the floor. Grab it to continue.
Step 5 – Investigate Mercer’s Quarters:In Chapter 10 – End of Days,when you have to go to the Deluxe Quarters to destroy the second tendril, head inside Guest Consultant’s Suites. After the conversation, head into the back room and activate the panel for a final hologram.
Complete the game on Medium difficulty or above.
Complete the game in Impossible Mode.
This can be remedied if you have PS+ as you will be able to back up your save file and recover it in the event that you die. Even if you don’t have PS+, this is still quite manageable as you can pause and quit out if you are about to die. As you are able to save as regularly as you like, you can quit out and try again if you have a bad fight or waste too much ammo/health.To back up saves in PS+ Cloud: Go to PS5 Settings > Saved Data and Game/App Settings > Saved Data (PS5) > Console Storage >Dead Space > Upload to Cloud Storage > go back one menu and select Sync Saved Data > Auto-Sync Saved Data = DISABLED (this is to ensure it doesn’t automatically overwrite your Cloud Save when you die).
Completing the game on Impossible will unlock the Burnished Suit and the Hand Cannon for New Game Plus.
Do note that Impossible isn’t available on New Game+ by default. You will have to do Impossible in a New Game without your upgrades from previous playthroughs. Impossible can only be started in NG+ after already having beaten Impossible in regular New Game.
Below is the recommended loadout for completing Impossible:
- Plasma Cutter – powerful all rounder, very good at severing limbs
- Pulse Rifle – high fire rate, great stopping power, and a powerful grenade launcher alt-fire
- Line Gun – very wide firing pattern allowing for severing multiple limbs at once or hitting multiple enemies, and can lay traps with alt-fire to help prepare for quarantine fights or cover attacks from multiple sides
- Force Gun – very good crowd control as it can knock back enemies if you get cornered, fantastic for killing hordes of smaller enemies, and can also strip the flesh off tougher enemies making it easier to sever their limbs
You will only want to use these weapons, the others you can ignore completely. There will be enough nodes/credits to fully upgrade all four weapons as well as your suit.
Below are several tips that will help complete Impossible easier:
- Upgrade smart – When upgrading your weapons/suit, try to make sure your weapon has an empty clip before upgrading capacity, or your health is low before upgrading your health. This will fully restore your ammo/health and can help save you precious resources and credits.
- Abuse kinesis and stasis – Kinesis can be used as much as you want, and stasis can be used a lot when there’s a stasis station nearby. Freezing enemies is very helpful when getting cornered, or when there are lots of necromorphs.
- Use the environment – To expand on kinesis, you will constantly find items in the environment you can use to your advantage. Explosive canisters, stasis canisters and metal poles can all be launched at necromorphs. Explosive canisters will be red, stasis canisters will be blue and metal poles will have light blue tips. Explosive canisters are good for insta-killing necromorphs or throwing at groups, where metal poles can be used to pin enemies to walls and instantly kill them. Metal poles aren’t always sitting on the floor either, sometimes they can be ripped off walls, or you can destroy small stands to get multiple of them. In many cases you can clear entire rooms using only kinesis and not wasting any resources.
- Learn enemy/trap spawns – Knowing what enemies will spawn ahead of you can be very helpful to avoid getting surprised or flanked. This is especially helpful for traps/obstacles that can kill you instantly.
- Know how to deal with each enemy type – There are quite a few different necromorph types in the game, and many can be handled differently:
- Pregnants – Don’t shoot them in the stomach, otherwise many swarmers will spawn and jump on you.
- Infectors – These guys will attach themselves to bodies to create necromorphs. These can be handled easily by stomping any corpses in the rooms they spawn in so that they cannot create any necromorphs.Otherwise,focus on them immediately and kill them first.
- Exploders – Make sure they don’t get close to you as they can deal massive damage. Shoot their bomb to kill them quickly, or detach it by shooting the arm so you can use it against other necromorphs.
- Brutes – Stasis them when they charge you, then go behind and shoot their joints to kill them quickly.
- Guardians – The five-tentacled necromorphs that sit on walls. As they are static, you can often just skip these enemies without fighting them. This is recommended as they will constantly spawn pods that attack you, and they can take quite a lot of ammo to fully kill.
- Avoid fights – Sometimes you will encounter necromorphs in hallways or areas that you’re passing through, so you can simply stasis them and avoid them if you don’t want to waste ammo fighting them unnecessarily.
- Sell excess items – There are plenty of items you will get that you won’t need: oxygen tanks, extra stasis modules (though you will always want one or two), ammo for guns you don’t use. These can all be sold for extra credits to buy more nodes, ammo or health.
- Save regularly – Save Stations are all over the place, so take advantage of them. If you ever have a bad encounter and use too many supplies, or are on the brink of death, immediately pause and quit out. By saving regularly, you’ll never lose more than a few minutes in the event you choose to quit out.
Infinite Money Exploit (works as of January 31, 2023 but may be patched in the future):
- Prerequisite: Have at least 6 Nodes (10 – 12 Nodes is even better) + found the Pulse Rifle (found in Chapter 2, at Medical Tram Station, next to dead body)
- Go to Medical Tram Station, there you have a shop and also a Workbench in the next room through the door. (it works anywhere else too but here you have a shop right next to the workbench which works best)
- Equip Pulse Rifle, shoot all ammo at the floor with (Grenade mode). This way the ammo stays on the floor and can be picked up again later.
- Buy the first CAP upgrade for Pulse Rifle from workbench. Only buy 1 upgrade. Each one refills your ammo slightly.
- After buying the CAP upgrade, shoot the ammo you got from it at the floor with
- Buy the next 1 CAP upgrade to refill ammo and shoot this new ammo again at the floor (don’t buy multiple CAP upgrades at the same time)
- Rinse and repeat, always alternate between buying 1 CAP upgrade and shooting the ammo at the floor. This works because each CAP upgrade gives ammo in exchange for a Node.
- Do this for at least 5 CAP upgrades, but if you can afford all 9 (costs 12 Nodes) it will go much faster.
- When you’ve bought all CAP upgrades and shot all ammo on the floor, pick up the ammo, sell it at the Shop for a profit, go back to Workbench and reset the Pulse Rifle upgrades for 5,000 Credits and simply repeat this again and again. You get all your Nodes back by resetting the upgrades so this can be done infinitely. Per run (if you buy all 9 CAP upgrades) you will make 8 stacks of Pulse Rifle ammo which can be sold for 2500 credits each. 8 x 2500 = 20,000 credits total – 5,000 credits to reset upgrades = 15,000 profit per run. It takes about 5 minutes per run. Ideally, use that money to buy health and ammo for your Impossible Run.
Complete New Game Plus on any difficulty mode.
Own every weapon in the game.
- Plasma Cutter – Chapter 1
- Stasis Module – Chapter 1
- Kinesis Module – Chapter 2
- Pulse Rifle – Chapter 2
- Ripper – Chapter 3
- Flamethrower – Chapter 3
- Contact Beam – Chapter 4
- Line Gun – Chapter 5
- Force Gun – Chapter 6
»Dead SpaceRemake Collectibles Guide
Install every weapon upgrade.
»Dead SpaceRemake Collectibles Guide
Kill 30 enemies with the Pulse Rifle.
Kill 30 enemies with the Flamethrower.
Kill 30 enemies with the Ripper.
Kill 30 enemies with the Force Gun.
Kill 30 enemies with the Line Gun.
Kill 30 enemies with the Contact Beam.
Beat the game using only the Plasma Cutter.
The Plasma Cutter is the first weapon you will unlock. Despite being the first weapon, it is one of the most powerful weapons in the game, so completing the game with only this isn’t too difficult. You can collect and upgrade the other weapons if you like, as long as you don’t fire them you won’t void the trophy. It is best to immediately put any weapons you find into storage so you don’t get ammo for weapons you can’t use, and also to save space in your inventory. The one exception to this is the Force Gun, as keeping this in your inventory means you can collect Force Gun ammo, which will sell for 6,000 in a full stack, which will be helpful in the long run.
Focus on fully upgrading your Plasma Cutter during this playthrough, as well as your Suit. As you can play on any difficulty, doing this on Story or Easy will make it very manageable.
Place 25 items in Storage.
Collect 75 Logs.
Collect 150 Logs.
»Dead SpaceRemake Collectibles Guide
Collect all Schematics.
»Dead SpaceRemake Collectibles Guide
Dismember 50 Limbs.
Dismember 500 Limbs.
Rip off a dangling limb using Kinesis.
Pin an enemy.
Use Stasis on 50 enemies.
Kill 10 enemies with a stomp attack.
Fully upgrade all weapons and equipment.
You can recollect the regular 59 nodes again in New Game Plus, so the remaining 42 nodes you will need to buy from the Shop, which cost 10,000 credits each. Therefore it will cost 442,000 credits to buy the remaining nodes, and 224,000 credits to unlock all the suit upgrades, for a grand total of 666,000 credits. This may sound like a lot, but as long as you are being thorough you will easily get enough credits across both playthroughs.
If you want to get this sooner or not feel obliged to re-collect all nodes on New Game Plus, you can keep the Force Gun in your inventory alongside one other weapon, so you can maximise the amount of Force Gun ammo you receive. A full stack of Force Gun ammo will sell for 6,000 credits, which is significantly more than any other ammo type. If you’re still short on nodes/credits at the end of New Game Plus, you can begin another playthrough to finish it off.
»Dead SpaceRemake Collectibles Guide
Survive the Shooting Gallery.
Missable!
The Shooting Gallery is located on the USM Valor in Chapter 9. On your way to salvage the Singularity Core, this room will be to your right. Go inside and interact with the panel to start the Shooting Gallery. Ignore the targets, as after about 30 seconds a quarantine will start and a bunch of necromorphs will spawn in. Kill them all to unlock this.
The lockers in the room will unlock after the quarantine, rewarding you with a node and a ruby semiconductor.
Complete Level 6 in Zero-G Basketball.
Zero-G Basketball can be found next to the Cafeteria in Crew Deck, first available in Chapter 10.You will need to use kinesis to grab and throw balls into the goals. Doing so will award you 5 points, or 10 points if that goal is glowing. You will get extra time for each level you complete. You will need to get a score of 220 to complete level 6. Starting from level 3, shutters will occasionally close on the goals, blocking them all. Reaching 220 points shouldn’t be too difficult however, as long as you focus on scoring in the glowing goals when they appear for extra points. Some Necromorphs will spawn when you first attempt this, so kill them off before properly attempting it.
Upon completing level 6, the lockers in the cafeteria will unlock, rewarding you with various items and a node.
Find the Peng Treasure.
Peng returns in the remake, but this time around the location has moved. Peng can be found in Cargo Bay, which you will access in Chapter 11. As soon as you go down the elevator, turn around. There will be some kinesis crates blocking a locker. Move the crates and open the locker to find Peng. Peng will sell for 30,000 credits.
Create the Master Security Override.
Side MissionStart – You Are Not Authorized:In Chapter 4 – Obliteration Imminent, when inside the Captain’s Nest interact with the console next to the logs on the right. You will need to find all Rigs and return them here.
Rig 1 – Voelker’s Rig: Can be found in Chapter 3 – Course Correction, when floating outside on the Flight Deck.Float all the way along the left path of the Flight Deck, across from the Cargo Lift that leads to Engineering. Floating over here by an oxygen tank will be the rig. If you collect this after Chapter 3, you will need to access it through the Cargo Lift.
Rig 2 – White’s Rig: At the end ofChapter 4 – Obliteration Imminent on Bridge Deck,at the end of the ADS section where you must manually sync them, found floating on a ledge to the left.
Rig 3 – Holt’s Rig:Found in Hydroponics that you first access in Chapter 6 – Environmental Hazard.Upon entering East Grow Chamber, destroythe three corruption nodes on the left to reveal the rig on the ground behind the elevator.
Rig 4 – Dallas’ Rig:Story-related. Automatically acquired in Chapter 7 – Into the Void. Collecting this will grant you Security Clearance Level 3.
Rig 5 – Rousseau’s Rig:Available once you have Security Clearance Level 3.Head toEngineering and go to Fuel Storage. On the top floor, enter the locked room to find the rig.
Rig 6 – Bailey’s Rig: In Chapter 8 – Search and Rescue, when you access Communications. In the Comms Control Room,enterE. Bailey’s officenext to the save station. It is sitting on the desk inthe back.
Rig 7 – Benson’s Rig:In Chapter 10 – End of Days, on the Bridge. Head through the Crew Deck door to the Tram Tunnel, and head under the stairs. On the ground will be Benson’s Rig.
Side Mission End:Return to the Captain’s Nest under the Main Atrium. Use the Rigs on the Bridge Security console to create the Master Override.
Kill a Brute.
Kill the Leviathan.
Kill the Leviathan Remnant.
Kill the Hive Mind.
Pick up a Marker fragment for the first time.
See the alternative ending on any difficulty mode.
»Dead SpaceRemake Collectibles Guide